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-> 围格子 网页特效代码
围格子 网页特效代码
作者:围格子 网页特效代码 发布时间:2007-11-23 11:31:15 发布人: admin
<html> <head> <title>围格子</title> </head><body><center> <style>A.cOn { FONT-WEIGHT: bolder; TEXT-DECORATION: none } #article { BACKGROUND: white; COLOR: black; FONT: 12pt Verdana, geneva, arial, sans-serif; PADDING-BOTTOM: 0px; PADDING-LEFT: 5pt; PADDING-RIGHT: 15pt; PADDING-TOP: 10pt } #article P.start { TEXT-INDENT: 0pt } #article P { FONT-SIZE: 10pt; MARGIN-TOP: 0pt; TEXT-INDENT: 12pt } #article #author { FONT-STYLE: italic; MARGIN-BOTTOM: 5pt; TEXT-INDENT: 0pt } #pageList P { PADDING-TOP: 10pt } #article H3 { FONT-WEIGHT: bold } #article DL { FONT-SIZE: 10pt } UL { FONT-SIZE: 10pt } OL { FONT-SIZE: 10pt } </style> <style>#board { FONT-FAMILY: arial } .dot { BACKGROUND: black; FONT-SIZE: 0pt; HEIGHT: 5px; POSITION: absolute; WIDTH: 5px } #line { FONT-SIZE: 0pt; HEIGHT: 5px; POSITION: absolute } .p1 { BACKGROUND: navy; FONT-SIZE: 0pt; POSITION: absolute } .p2 { BACKGROUND: red; FONT-SIZE: 0pt; POSITION: absolute } .p1B { COLOR: navy; FONT-SIZE: 8pt; FONT-WEIGHT: bold; POSITION: absolute; TEXT-ALIGN: center } .p2B { COLOR: red; FONT-SIZE: 8pt; FONT-WEIGHT: bold; POSITION: absolute; TEXT-ALIGN: center } </style> <style type="text/css">BODY { FONT-FAMILY: "宋体"; FONT-SIZE: 9pt; MARGIN-LEFT: 0px; MARGIN-RIGHT: 0px; MARGIN-TOP: 0px } A { COLOR: black; FONT-SIZE: 13px; FONT-WEIGHT: 400; TEXT-DECORATION: none } A:hover { COLOR: red; FONT-SIZE: 13px; FONT-WEIGHT: 400; TEXT-DECORATION: underline } A:active { COLOR: #ff0033; CURSOR: hand; FONT: 9pt "宋体" } </style> <table border="0" cellpadding="0" cellspacing="0" width="509"> <tbody> <tr> <td width="10"></td> <td id="article" valign="top" width="499"><p class="start" style="TEXT-ALIGN: left"><font size="+2" style="FONT-SIZE: 14pt; FONT-WEIGHT: bold"><b>围格子(双人对战游戏)</b></p> <p>谁围的格子多,谁就赢。</p> <p style="MARGIN-TOP: 5pt"><script> /* DHTML Dots is copyright 1998 insideDHTML.com, LLC. All rights reserved. DHTML Dots cannot be reproduced in any manner without prior consent from insideDHTML.com */ var scale= 25 var size = 5 var totalSize = ((size+1)*scale) + 6 var cache = new Object() var move=0,point=0 var player = true function initCache() { cache.x = 0 cache.y = 0 cache.red = 0 cache.navy = 0 move=0,point=0 } function updateScore() { document.all.red.innerText = cache.red document.all.navy.innerText = cache.navy if ((cache.red+cache.navy)==((size-1)*(size-1))) { board.onclick = null document.all.message.innerText = "游戏结束了!" } } function fillPos(x,y) { document.all.board.insertAdjacentHTML("beforeEnd","<DIV class=" + (player ? "p1B" : "p2B") + " ID=\"point"+point+"\">" + (player ? "N" : "R") + "</DIV>") var el = document.all["point"+point].style el.pixelTop = (y*scale)+5 el.pixelLeft = (x*scale)+5 el.pixelWidth = scale - 5 el.pixelHeight = scale - 5 } function checkBoard(x,y,dir, player) { var piece=0 if ("vertical"==dir) { if ((x==size) || (x>1)) { var bPos = boardArray[x-1][y] var nextV = boardArray[x-1][y+1] if ((bPos["vertical"]) && (bPos["horizontal"]) && (nextV["horizontal"])) { point++ piece++ fillPos(x-1,y) } } if ((x==1) || (x<size)) { var nextV = boardArray[x+1][y] var nextH = boardArray[x][y+1] if ((nextV["vertical"]) && (nextH["horizontal"]) && (boardArray[x][y]["horizontal"])) { point++ piece++ fillPos(x,y) } } } else { if ((y==size) || (y>1)) { var nextV = boardArray[x+1][y-1] var bPos = boardArray[x][y-1] if ((bPos["vertical"]) && (bPos["horizontal"]) && (nextV["vertical"])) { point++ piece++ fillPos(x,y-1) } } if ((y==1) || (y<size)) { var nextV = boardArray[x+1][y] var nextH = boardArray[x][y+1] if ((nextV["vertical"]) && (nextH["horizontal"]) && (boardArray[x][y]["vertical"])) { point++ piece++ fillPos(x,y) } } } if (piece>0) { if (player) cache.navy+=piece else cache.red+=piece document.all.message.innerText = "得分,可以接着下!" updateScore() return player } else return !player } function doMouseMove() { if (event.srcElement.className!="dot") { var x = Math.floor(event.offsetX / scale) var y = Math.floor(event.offsetY / scale) var dirX = (event.offsetX % scale) var dirY = (event.offsetY % scale) if ((x<size+1) && (y<size+1) && (y>0) && (x>0)) { if (dirX>=dirY) { if (x<size) { line.style.pixelHeight = 5 line.style.pixelWidth = scale - 5 line.style.pixelTop = (y * scale) line.style.pixelLeft = (x * scale) + 5 cache.direction = "horizontal" } } else { if (y<size) { line.style.pixelWidth = 5 line.style.pixelHeight = scale - 5 line.style.pixelTop = (y * scale) + 5 line.style.pixelLeft = x * scale cache.direction = "vertical" } } cache.x = x cache.y = y } } } function doClick() { if (cache.x==0) return if (boardArray[cache.x][cache.y][cache.direction]) document.all.message.innerText="不能走,请换个地方!" else { document.all.board.insertAdjacentHTML("beforeEnd","<DIV class=" + (player ? "p1" : "p2") + " ID=move"+move+"></DIV>") var el = document.all["move"+move] el.style.top = line.style.top el.style.left = line.style.left el.style.width = line.style.width el.style.height = line.style.height boardArray[cache.x][cache.y][cache.direction]=true var nextPlayer = checkBoard(cache.x,cache.y,cache.direction, player) if (nextPlayer!=player) { player = nextPlayer if (player) { document.all.message.innerText = "蓝色玩家" line.style.border = "1px navy solid" } else { document.all.message.innerText = "红色玩家" line.style.border = "1px red solid" } } } move++ } function buildDiv(x,y, scale) { return ("<DIV CLASS=dot STYLE=\"top:" + (x*scale) + "; left: " + (y*scale) + "\"></DIV>") } var boardArray = new Object function buildBoard() { initCache() board = ("<DIV ID=line STYLE=\"border: 1px navy solid; width: 0; height: 0\"></DIV>") boardArray = new Object() for (var x=1; x < size+1; x++) { boardArray[x] = new Object() for (var y=1; y < size+1; y++) { boardArray[x][y] = new Object boardArray[x][y]["vertical"] = false boardArray[x][y]["horizontal"] = false board+=(buildDiv(x,y, scale)) } } return board } function createGame() { size=parseInt(document.all.setSize.value) if (size>12) size=12 if (size<3) size=3 document.all.setSize.value = size document.all.board.innerHTML = buildBoard() document.all.board.onclick = doClick totalSize = ((size+1)*scale) + 6 document.all.board.style.pixelWidth = totalSize document.all.board.style.pixelHeight = totalSize document.all.message.innerText = "蓝色玩家先开始!" updateScore() } document.write("<DIV ID=board STYLE=\"position: relative; height: "+ totalSize + "; width:" + totalSize + "; border: 1px black solid\">" + buildBoard() + "</DIV>") document.all.board.onmousemove = doMouseMove document.all.board.onclick = doClick </script> </p> <div style="MARGIN-LEFT: 10pt; MARGIN-TOP: 5pt"><p class="start" id="message">蓝色玩家先开始!</p> <dd> <table border="1" width="100"> <tbody> <tr> <td style="COLOR: red"><b>红色</b></td> <td id="red">0</td> </tr> <tr> <td style="COLOR: navy"><b>蓝色</b></td> <td id="navy">0</td> </tr> </tbody> </table> <p> </p> <table width="200"> <tbody> <tr> <td>游戏大小: </td> <td><input id="setSize" size="2" value="5"></td> </tr> <tr> <td align="middle" colspan="2"><input onclick="createGame()" type="button" value="新游戏"></td> </tr> </tbody> </table> <p class="copyright"></p> </dd> </div></td> </tr> </tbody> </table></center> </body></html> <a href="http://web.archive.org/web/20150817212201/http://myjs.jz123.cn/">欢迎访问中国建站之家网页特效集</a>
围格子 网页特效代码
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